Quite fun shmup/stealth hybrid, and the idea of turning it into a classic Gameboy game on top of that felt very creative. I was a little worried about the day count at first, thinking it might be a level count, but if anything it felt entirely too generous when I beat the game, sage did not feel hard to come by and I was never low enough on it for rousing the guards or villagers suspicion to be a factor. I'd be very interested in seeing this turned into a short, but full, release, maybe with some boss fights after you clear certain threat thresholds and more variety in the guards/villagers. Good work overall.