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How does the game fit the theme?
Player fulfills customer orders and the customers can't always be trusted to not attack the player.
What code and assets did you not make from scratch during the jam (if any)?
I used 8 Bits Elements by Game Sound Solutions for some sound affects, otherwise everything was made from scratch.
How many people worked on the game?1
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Comments
Funny take on a restaurant management sim. I liked the dialogues, and the indicators were good at signposting where to get various things, though the looping ringing sound when certain items were prepped (boiling water, ferex) kinda messed with my ears. The last line of dialogue was very on the nose in a cute way. I will say, this one was a little difficult to get running, had to make several attempts at starting the .exe file before it would recognise the Preload data that it insisted was vital.
this was fun! i really liked the indicators of action (or however i should describe it) and how they changed color, it made the preparation feel really intuitive