Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really enjoyed this. I had to stop right before the end, but I did finish the demo off stream so I do have my own complete picture of the demo.

I really like the art, the vibe, the gameplay. It gave me a kind of Rusty Lake vibe (among other things). 

I like that certain parts of the story require different conditions like a character being temporarily removed to progress in different time loops, reminds me of the game Sexy Brutale.

The board showing the connections between what the character knows about the town is really good for reminding the player of their progress

The weekly reset removing unimportant photos is great, not chasing red herrings for too long.

Showing where characters would be at a given time if you've seen them there before at that time is such a great quality of life thing. I would have been stubborn and not written it down if I had to commit it to memory.

The green text showing important keywords is a nice touch

Some weekly resets had different dialogue at the start of the day, but other dialogue is just repeated from other weeks. Maybe nice to have a different text box if it's repeated dialogue so it's alright to button mash if it's something you know already?

Similarly, if it's a dialogue chain you've gone through already a skip might be nice.

Encountered at least one bug where the text sound continuously plays but characters dialogue has already finished

 Another visual error where the right side of the train station near Kenny has the wires(?) not aligning. 

Controller does not necessarily play nicely. The button to show next dialogue also confirms the dialogue choice, so in a situation where the player is asked something and the player chooses a dialogue option it, which ends in returning to the dialogue choice can result in an infinite loop.

EX: 

Wally asks Protag "Did you need something?"

Protag chooses "Remind me about the case" Dialogue proceeds. Dialogue chain returns to

Wally asking Protag "Did you need something?"

hitting next (for me) simultaneously went to dialogue choice and selecting the first choice, resulting in the infinite loop

https://www.twitch.tv/videos/2864192085

This is such great and thoughtful feedback! Means a lot to us!