Great game! I love the lore work, i also worked more on that on my game, love the innovation!
Play Relais 7
RELAIS 7's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #115 | 3.719 | 3.900 |
| Visuals | #511 | 3.623 | 3.800 |
| Theme | #595 | 3.432 | 3.600 |
| Overall | #911 | 2.924 | 3.067 |
| Gameplay | #1286 | 2.288 | 2.400 |
| Audio | #1316 | 2.193 | 2.300 |
| Enjoyment | #1347 | 2.288 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Perfecly
What code and assets did you not make from scratch during the jam (if any)?
- Godot Engine 4.7 (moteur, MIT license)
- Kenney "Interface Sounds" pack (kenney.nl) — CC0, for the click sound
- "Frequency Static Sound Effects" by bretbernhoft (OpenGameArt) — CC0, excerpted and reworked into loops for the hum/static/breath sounds
- DejaVu Sans Mono font — Bitstream Vera / Arev license
Everything else (code, all dialogue text, all visuals — drawn entirely by code, no images) was made from scratch during the jam.
How many people worked on the game?1







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