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(+2)

Really like a lot of the changes you guys are adding. The status effects feel good and add even more strategy to the game, always a plus in a turn based game. The more I play the more I understand the complexity and details of the battle system which is really deep. I played a pretty good distance into another run and enjoyed it. 


In the battle screen when selecting items it would be nice to be able to sort or filter the items in a way so you can tell which items pair with a characters AP gain. I feel this would speed up gameplay while not taking away from the strategy. There are tons of different loot items and quickly being able to find them from that screen would be awesome. Still really good update, I like how the game is shaping up. 

(+1)

Thanks for playing and the feedback.

Glad you like the changes. We are happy with how the game is shaping up, and it is good to hear others agreeing. And yeah, I may have gone a bit overboard with the complexity of the battle system.

Adding sorting and/or filtering to the combat item select is on my to-do list. The current one doesn't fit, so I need to decide what to keep and what to cut to make it fit.