The art, hand-grabbing animations, and lighting are gorgeous—the overall ethereal, dreamy atmosphere combined with the eerie music creates such a strong vibe! The surprise behaviors of the hands and that ending leave a really lasting impression.
A few platforming and QoL tweaks that would make the movement feel just as polished as the visuals:
- Hitboxes & Coyote Time: Align the hand platform collision boxes more closely with the sprites (players are slipping off earlier than visually expected) and add coyote time for jump recovery.
- Invisible Wall Bug: Fix the bug where players get stuck on an invisible platform and can't jump or restart.
- Controls: Slightly tighten up the floaty physics so tricky jumps feel a bit more precise.
Short, sweet, and memorable! If you get a chance, I'd really appreciate your feedback on my jam project as well: /jam/brackeys-16/rate/4953523