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The art, hand-grabbing animations, and lighting are gorgeous—the overall ethereal, dreamy atmosphere combined with the eerie music creates such a strong vibe! The surprise behaviors of the hands and that ending leave a really lasting impression.

A few platforming and QoL tweaks that would make the movement feel just as polished as the visuals:

- Hitboxes & Coyote Time: Align the hand platform collision boxes more closely with the sprites (players are slipping off earlier than visually expected) and add coyote time for jump recovery.

- Invisible Wall Bug: Fix the bug where players get stuck on an invisible platform and can't jump or restart.

- Controls: Slightly tighten up the floaty physics so tricky jumps feel a bit more precise.

Short, sweet, and memorable! If you get a chance, I'd really appreciate your feedback on my jam project as well: /jam/brackeys-16/rate/4953523

(+1)

Thanks for all the feedback:)
Hopefully we'll get the chance to take that into considerations for future jams.
I will take a look at your submission shortly. 

okay bro, thank you very much, I already followed you to be aware of your project. I would like you to also follow me since this month I will release a larger game and a very exponential remaster of it