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Cute little platformer, the colorful 3 worlds and quirky bosses gave it a lot of charm. I also liked that you can do quick shots or hold for a charged blast, that was a nice touch. It did feel a bit too fast on my side at times, but still had fun with it and the twist idea is cool :D

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thank you very much for your comments, I'm glad you liked it. I also went to see your game and it was good

Combining resource/wage management with autobattler troop betrayal mechanics is an absolute masterpiece of game design—the tension when your own army suddenly turns on you mid-fight fits the theme brilliantly! The visual juice, smooth UI, particle effects on the Loyalty Seal, and integrated leaderboard make this feel like a commercial-ready demo. Congrats on hitting top leaderboard ranks during playtests!

A few depth and clarity ideas for a full Steam release:

- Strategic Depth: Add more troop management mechanics (like unique unit traits, morale meters, or specialized gear) so squad building has deeper long-term choices.

- Visual Clarity: Add clearer visual indicators or color-coded outlines on the battlefield during chaotic multi-unit brawls so players can track unit health and sudden betrayals more easily.

- UI Polish: Tweak minor UI elements/menus for cleaner navigation during rapid deployment phases.

Easily one of the most polished and addictive entries in the entire jam