The clean 3D art style, minimal textures, and player shadow effects create such a sleek, immersive environment! The puzzle designs are really engaging and show a lot of potential for a full game.
A couple of bug fixes and polish ideas for your post-jam updates:
- Elevator Interaction: Add a clear visual/prompt feedback when the elevator unlocks (or widen the proximity trigger) so players know to walk right up to the door.
- Debug Commands: Remember to remove or hide the backslash puzzle-skip key meant for dev testing!
- Black Screen Build Fixes: Glad to see you already resolved the initial boot black-screen issue and uploaded cross-platform builds.
Awesome job team! If you get a chance, I'd really appreciate your feedback on my solo jam entry as well: /jam/brackeys-16/rate/4953523