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A jam submission

The Dukes WrathView game page

Wander through an eerie mansion to uncover a sinister plot!
Submitted by Hallmark Game Dev — 1 hour, 30 minutes before the deadline
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The Dukes Wrath's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#16201.6582.750
Visuals#17321.8093.000
Innovation#17351.6582.750
Enjoyment#17591.6582.750
Gameplay#18061.5082.500
Overall#18171.6082.667
Theme#19781.3572.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The core mechanic is determining which npcs are trustworthy, otherwise they may stab you in the back later.

What code and assets did you not make from scratch during the jam (if any)?
Some of the mansion props. Almost all the textures (except the character textures), and the thunder clap sound effect.

How many people worked on the game?
2

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Comments

the game looks super fun but i encounted a bug where once it starts i wanna enter a room but the door doesnt open. also when i click left mouse click the game freezes and i have to alt+f4. but from the photos and general vibe before it starts i think i would really enjoy it and i also loved the voice acting in the letter in the main menu!


Fell free to check out our submission:

/jam/brackeys-16/rate/4949941

Submitted

Visually the game is great. The rooms are unique and it has a good ambiance thanks to the lights (or lock or them)
I'm not sure if I like the randomization, though. I feel it takes away from what should be the focus: talk to the NPCs. I haven't been able to complete the game as I always end up getting lost before the timeout. Maybe a map or other ways to signal where is each room will help.
On the other hand the characters and the voice over is really fun. 

Submitted

Cool maze house and visuals. Once you find what you're supposed to its a bit confusing what to do after. if you don't trust the person you meet by the body the game doesn't seem to have another objective. Music and ambiance is creepy which I think is the point.