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I wrote up some notes from my playtesting, the judge feedback doesn't get sent till after the jam ends so I'll copy it here: 

Once I figured out how to play it was really fun. This is super creative with really nice visuals btw.

-Lack of music and sfx in the hub area caused me to blow my eardrums out the first time I caught  a fish lol, but I do rly like the gameplay sfx in use.

-Some type of blinking highlight indicator with an arrow or something to indicate to the player at the start that they need to pull the lever back would definitely help. IT took me a good 10 seconds of experimentation to determine thats how I needed to start.

-Love the models and especially the frog character so cute!

-Really like the physics based gameplay and the modification system is super cool! Using some satisfying clicky noises would make rotating and snapping blocks together be more juicy and fun. (Think Resident Evil 4 Inventory System)

-UI and general look to the game is really nice, super polished looking.

-I encountered a bug that ended both my playthroughs prematurely where the lil fish clipped through the left side of the launch chamber, and no amount of pressing F was able to unstuck it. It was quite sad because I got softlocked.

-I don't think I like the timer mechanic, it feels a bit odd to me as a player, because I would like to keep playing but you're forcing me to restart due to something out of my control, maybe scoring points adds more time? It just felt weird to me especially since you only see the timer in the hub, so it doesn't feel that important to the gameplay. I probably would have played a lot longer if you didn't cap my runtime.

-Lastly there is a strange amount of lag at random times, hitting the worm causes a particularly large lag spike for me.

(+1)

thank you so much for the feedback! we werent really sure about the timer mechanic, it kind of ended up being put in so it could feel like there was an end, I m happy to hear you liked playing and if we come back to this game we'll be sure to try implement some of the feedback! we'll also take it with us into the next thing we do too! ^w^