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(+1)

Finally got to publish my gameplay video after AE kept crashing on me because it's over 2hr 😭

Absolute Cinema. I absolutely enjoyed playing this game! I really liked it, and it's a huge leap from your previous games, not that they were bad, but this one is much more in depth. There are so many details and I can definitely see the amount of work you put into it. You mentioned that you were inspired by TLOU and RE4 and I can see that, but I also like that it's not a 1-to-1 copy but it's own unique game. The puzzles weren't too hard but they still required some thinking.

Now, I wanted to point out a couple of bugs/problems and suggestions I ran into while playing the game. It might be a bit too much to read but I tend to overcomplicate and I'm not the best at explaining stuff so take it with a grain of salt 🫠


  • Intro:
    • I really wish there were save slots. I had a few moments where I wanted to go back to a previous stage to check if I missed an easter egg or something else. Since the game auto saves, it basically locks me out of doing that so I ended up having to restart the whole game like 2 times.
    • The TV at the beginning of the game was completely black on my first playthrough when you sit down to eat. It worked fine on my second run though, no clue why.
    • To be honest I had no idea what the order for the first padlock in the hut was. At first I thought it might be related to the movement of the lightbulb since it kept rotating counter-clockwise, but that wasn't it since you can move it around with the player. I ended up just trying 1-2-3 or 3-2-1 (order of the symbols from the wall).


  • Church Area:
    • When you have to rotate the spotlights, the 'A/D to move' UI text is still being shown on the screen even after you've completed the task. I loaded a checkpoint in my video to make it go away.
    • The lighter doesn't really help you see much.
    • The lighter/flashlight item will float right by your right hand after you load the save.


  • Farm Area:
    • After you fall out of the big ladder, the text will still say 'Climb' on the screen when you're close to the ladder.
    • Also, when you get out of the field, your flashlight automatically turns on if it's off. I wanted to hide from the enemies but the flashlight would keep turn on (no idea if that affects the detection bar)
    • The stealth mission was pretty frustrating. It was definitely challenging, but that wasn't the main issue, it was the detection bar. On some enemies, the meter would randomly jump up to 100 out of nowhere and pretty much make me reset the whole area. I wasn't running, I wasn't making any noise and I wasn't even in their line of sight, detection bar would go 100, they'd turn around and catch me in a second. I think something similar also happened in the Main Camp stealth mission, but not as bad.
    • When you fall down from the barn top floor, you drop the flashlight on the ground. The problem is that it would either rolled over to a really weird spot far out in the barn, or straight up fall into the ground and became basically impossible to pick it back up. As the barn has some wheat/grass patches that seem to have no collision, dropped objects can easily pass through them. That pretty much made it impossible to retrieve the items. I ended up having to drop items right in front of the barn door (to make up inventory space) because the ground is more flat/clean.
    • Unfortunately I also ran into the inventory/items bug. I'm not sure exactly how I triggered it but when I picked up the ladder, it seemed to get stuck to my right hand. I picked up the wheel after and they basically merged together, the inventory UI showed only the Wheel though. Even after I dropped the wheel, the ladder was still in my hand. It wasn't just a visual bug, I couldn't use any items that I had equiped as they would get merged with the ladder.
    • I think the big problem is when you drop items and put them back into different slots, especially the lighter/flashlight from the middle. You drop the lighter, you hit TAB and select the left (or right) slot, pick up the ligther and it would somehow but out the game because it's not used to not be in the middle slot. I think doing this is what bugs out other items. I also cannot use F to turn it off when it's either on the left/right side in inventory (only middle).


  • Last Area/Building:
    • Sometimes the chatbox would say 'Cop' and sometimes it would say 'Me'.
    • I think there should be some reminder that you can lockpick the doors. Not sure if it was just me, but I got stuck for a good couple hours because I didn't realize I could lockpick still. I know the gate outside shows a text prompt telling you exactly that but for some reason I totally forgotten it.
    • The notes for the padlocks/clues are rotating, both sides show the same image but mirrored/reversed. This can be confusing because it's hard to tell the correct default alignment.
    • After you open the Goat Door, you can still open it when it's on the ground.


These are basically the biggest things I noticed the most. Might've missed a few but these were the ones that stood out while I was playing and editing the recordings. Of course, not everything I mentioned is game-breaking, you don't have to take in all of my suggestions; They're just my thoughts and what I observed the most during my playthroughs.

Regardless, it's a 10/10 from me. Had a ton of fun playing your game and I really wanted to thank you for making it free at least for a limited time. I really wish you the best with it and I truly hope it gets more popular. I know puzzles are not every gamer's cup of tea but they should at least try it out and see for themselves if it's hard or not.

I hope you'll like my gameplay video. I tried my best to explain every puzzles and also include almost every item/event into the YouTube chapters/timestamps.

I am really looking forward more games from you!

Thank You ❤️

(+1)

Wow! thanks so much for this long review, this is indeed a lot of text, but I love that you took your time to write all of this!

There's a lot of bugs you pointed out that I found after publishing the game, and to be honest, I still have no idea what's causing them, the items/inventory buh though I believe I know why, I made this inventory system by myself, it was I challenge I gave myself, and I believe i didn't make it in the best way possible.

I see why you would like the save slots, That was actually an idea I wanted to implement, but eventually I decided not to, I guess that was a bad idea 😅

I'm so glad you enjoyed this game, even with all of these bugs, this was indeed a big step up from my previous games, this also gave a lot more work, 6 months of work in this game 😅, but I wished I could fix these bugs, but as I said before, some of them I really don't know what's causing them, I at the moment school is about to start in my country and it's gonna be a rough year for me, and even though I'd love to be here fixing all of this, I have to focus on school, and I'm gonna have little time for this, and besides, I already have a new idea for a game!

Anyways, thank you so much for this thorough review of the game, this means so much for me! all I want for this game is recognition and you gave it even more than I can ask for!
I liked you video! thank you for making it! even with all the AE crashes you still made it! 😅😂

I'm will take all of your suggestions and save it for my next project, because I want my next project to be next to flawless! You have helped me so much.

THANK YOU ❤️❤️❤️❤️❤️❤️❤️

(1 edit)

No problem! I initially wanted to write a more normal sized review but for some reason I kept going as I thought about adding some small suggestions then also reporting some bugs from different areas then other misc stuff so I ended up creating a wall of text lmao

Yeah I truly enjoyed playing this regardless of the bugs! I kept going back at it as I ran out of ideas in regards to some puzzles but suddenly my brain would come up with the solution the next day 😅

And no worries! Even if you postpone fixing the bugs for this or creating an entirely different game I'm all for it; your games are really enjoyable to play and it was so cool to see your name pop up once again on my itch.io feed, given your first published games also happen to be like my very early gameplay videos too! Oh and juggling between school and personal projects is definitely not an easy everyday task so I feel you on that one.

I truly wish you all the best with school and I'm really excited to see more games from you in the near future!

Keep it up 🫡❤️