The game looks great with the hand drawn art style and the UI matches with it well.
I had a hard time figuring out who was bad with the information provided and that might be on me. I think it would be nice to have some kind of note review to see what you've been told and by who, but it seemed mostly like information gathering was handled separately from actually buying/selling. I'm not sure what the point of having to return to restock candy was other than to just pad it out a little to make the timer matter more. From a story standpoint I don't quite get the grandma getting in trouble for selling candy but it does seem like this was originally about selling drugs which would make way more sense. I also noticed I couldn't talk to the kid again to get information once again and as such it felt like information went in one ear and out the other. I tried to play a couple times but I couldn't tell, unless it was just the hint that says rumor, because I think I saw that the rumor was only there for people who were cops actually, I guess I'll try one more time with that as my assumption. Okay so that assumption was wrong but I did do better that time. I see now each person basically says something in relation to something the kid says, so yeah it's hard to remember all the things he says and compare that to what each person is saying.
It feels like each person should be saying 1 or 2 things about other people (the gossip the kid says) and then something about themselves. Then instead of having only a sell and don't sell option we should also have an end conversation button besides the X at the top, basically a 3rd button at the bottom right. Then we should be allowed to reengage in conversation with people to regather intel for comparison OR have some in game notebook that kinda summarizes what was said by who about the person you are talking to. One other thing I noticed in some places the textures are a little transparent, like on the lockers, you can kind of see your character through the top of them as you walk behind. One more thing is it feels like there's a little delay when choosing an option and the game continuing, it seems like it plays a sound before it closes the menu, this results in a slightly less snappy feeling gameplay. On a positive note I like that you can skip the slow appearing text.
Anyway I like the art and concept I just wish it was a little more friendly for the player. Good job on this.