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(+2)

Earth scroll definitely overshadows whirlwind. And upgrades in a Zelda like are fine. I do have some ideas to make whirlwind better instead of invincibility. It could do:

  • Damage over time to enemies in it’s radius.
  • Stun enemies that get hit by it for half a second that are not bosses. (0 movement in place so they keep taking the damage over time.)

This could make it more unique than the earth scroll.

The thing is I love to use charge abilities in the game. I feel like I got rewarded for something I prepared for. That is why I kept thinking about why I wasn’t using whirlwind enough.

(+1)

Well, if you like charge up abilities, one of the things under consideration is adding more of them! Some of the work I did for the jam update was to make the Sword just be another tool, so that we could do more with the others. We are thinking that there may be hidden upgrades, which would allow the upgraded tools to have a charge ability. We haven't fleshed them out yet, and don't want to try to cram too much into a small space and make the rewards feel less rewarding, but we will probably get at least one or two in.

We will keep your suggestions in mind when we review the tools. Thanks!