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(2 edits) (+1)

Good visuals and gameplay, although there are some observations:

1. The music doesn't fit the psychological horror aspect of the game at all, there's no tension build up and death has no impact because of that...

2. The story doesn't make sense, why did the main character become a food taster and has to buy his freedom in the first place?

3. Some sfx becomes annoying if there's too much interaction with the food.

Thanks, you are right for the SFXs, I added a cooldown on food sfx to avoid too much, but I was too permissive on my tweak. I will tweak it again after the jam :)