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Fathom: Last Known Position's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Music/SFX | #2 | 2.910 | 3.000 |
| Best Game Design | #3 | 3.032 | 3.125 |
| Use of Secondary Theme | #4 | 2.668 | 2.750 |
| Overall | #4 | 2.789 | 2.875 |
| Best Art | #7 | 2.547 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing idea
Main menu introduction is cinema
controls are great
Idk why, but i feel some AI in one or another aspect of the game, prob i'm just wrong
Dropping my feedback here:
Hi Owen!
First off, thanks for giving it a shot and for sharing your feedback!
First and foremost, yes, I did definitely get some help coding with AI. The gameplay elements I mapped out myself (whole sonar pulse and asteroids inspiration) but you’re spot on about the AI usage. It’s my first go at one of these, and it helped me figure out some coding approaches for the first go. Clearly going forward, trying to pull away from it to avoid that vibe coded feel is the dream. I especially don’t want it to distract from people enjoying the game, so if it means some semi-sloppy programming, so be it!
Beyond that, I’m glad the core gameplay landed for you. The onboarding likely could use some sharpening, so something to get better at for sure.
I really appreciate you giving me a range of feedback here, as it gives me something solid to work off of going forward! Thanks dude!
Of course man! Thanks so much for participating! I think the code based assets is a really unique way around the no ai art rule as a non-artist. As someone who has done a bunch of ai development with some web dev stuff I can spot the ai UI design look pretty fast, which for me and probably some others just takes me out of the experience a little. But really not bad for your first jam, keep it up dude! You can join our discord if you want to join any future jams (we're gonna host them regularly).