Hi Owen!
First off, thanks for giving it a shot and for sharing your feedback!
First and foremost, yes, I did definitely get some help coding with AI. The gameplay elements I mapped out myself (whole sonar pulse and asteroids inspiration) but you’re spot on about the AI usage. It’s my first go at one of these, and it helped me figure out some coding approaches for the first go. Clearly going forward, trying to pull away from it to avoid that vibe coded feel is the dream. I especially don’t want it to distract from people enjoying the game, so if it means some semi-sloppy programming, so be it!
Beyond that, I’m glad the core gameplay landed for you. The onboarding likely could use some sharpening, so something to get better at for sure.
I really appreciate you giving me a range of feedback here, as it gives me something solid to work off of going forward! Thanks dude!

