I love the games you guys make. They are creative and well-put-together. The music is amazing. I have always wanted to try adding vocals to a game but never have, and this is really inspiring me to try writing my own music or at least vocals for existing music. This game did feel rushed and there were some components that felt that they needed more polish (such as 100 being too many applicants, being able to hire the same applicant 5 times at the end, and VFX & SFX for when the day was almost done). In your previous games you guys chose a very intuitive game theme and it was very clear how to play and what to do in the game. This game was a little challenging figuring out how to play the game. In terms of hard skills, the art, music, coding, all seem to be solid. The main difference between this game and the previous games was the design of the game play (including its intuitiveness). With school starting and 15 people in the jam, the real struggle wasn't your skill or anything similar, but it was the large team size, with a short jam duration, with the pressure of school starting.
Although this might sound critical, I want you guys to know that you are all very smart and very talented game developers. All the hard components are solid, but the main component holding this game back is just the design and polish. However, you guys have a unique challenge in that you have 15 people working on a game while school is starting. I cant imagine anyone (myself included) making a game even close to the quality that you guys made with those constraints :)
Also for the artists and musicians, I am planning on learning basic 2D art (including pixel art) and music design. Are there any free videos (on youtube or elsewhere) or articles that you guys recommend I read? I have never taken an art or music class (or even a proper coding class) so I am starting completely from scratch.