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Exactly. PlayFab and plenty of other multiplayer services already handle player IP addresses as part of normal networking, moderation, geolocation, bans, etc. That alone doesn't mean someone is going to leak or abuse them.

PlayFab can even use direct P2P networking, where clients necessarily exchange IP addresses, although its relay networking avoids exposing them directly between players.

Obviously actually leaking someone's IP would be shitty and could be a security/privacy concern, but acting like "this uses PlayFab and can access IPs, therefore don't download it" isn't really evidence of anything malicious. I'd be way more concerned about what the game's actual scripts/code are doing than the mere fact that its networking backend processes IP addresses.

Obviously actually leaking someone's IP would be shitty and could be a security/privacy concern, but acting like "this uses PlayFab and can access IPs, therefore don't download it" isn't really evidence of anything malicious. I'd be way more concerned about what the game's actual scripts/code are doing than the mere fact that its networking backend processes IP addresses. 

yeah first person to actually get that every game technically has your IP but it doesn't mean that they are leaking it or doing stuff malicious as it is almost always moderation