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Yeah I can totally see how this makes sense for lots of potential follower types, and I really like that aspect of hostility between natural enemies, I mainly refer specifically to "dumb" tamed animals like donkeys, which ideally work out as a special case since they're seen as animals, after all, essentially under the direct control of the owner and should probably both behave and be treated accordingly.

As for other types of followers like mercenaries, I would imagine you'd simply have to leave them out regardless of and coercion... A menu for control over groups would be nice, I'm sure. I've avoided groups of course due to the original intragroup hostilities, but probably will have to try groups again now that that's been addressed.

My current Zurite caster is pretty awesome, I've been leaning into magic and charisma...

Eriopis might be my favourite god to play, even though I do tend to get killed more easily than when using Ursus or Nikitis. Eriopis also has the most spells of anyone so far and you'll get permanent telepathy if you can get to the 5th rank.

Damn, permanent telepathy is awesome. And yeah Eriopis is a lot of fun, very different from the others, but also squishy. Guess that spoils me about there being even more levels :P (though I guessed there probably would be, sounds like there's a lot of cool stuff!)

That said, knowing that 2.12 breaks blinking, maybe I shouldn't upgrade... that's too big of a hit to their capabilities .