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(+1)

The drone physics feel super smooth, and using the cargo package as a shield against incoming dirt is such a clever mechanic! The fake enemy twist is a really neat touch for your first jam submission—delivering packages under fire while bumping along to the music is just a great vibe overall.

A few bug fixes and polish suggestions for the 48-hour post-jam update window:

- Cargo Physics & Colliders: Set the cargo drop detection to re-spawn the package if it clips through the floor mesh, and make pickup colliders slightly thicker to avoid out-of-bounds drops.

- Controls & Movement: Consider adding an option for "S" or "Down Arrow" descent speed, or tuning down horizontal momentum so precision drops feel more controlled.

- Polygraph & Theme Feedback: Make the polygraph UI or trust indicators more visually prominent so players immediately understand how the deception/fake enemy mechanic ties into the theme.

Solid first project and great attitude toward learning! If you get a chance, I'd really appreciate your thoughts on my jam entry as well: /jam/brackeys-16/rate/4953523

Waow , thank you for the detailed feedback! These would definetely make the game even better! I have added to my notes. Thanks again!