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Hi, thanks for the explanation :)

I relaunch it this morning to test out more because I didn't found any fire camp yesterday (even if I hand 70+ healing potion & 24 ammo).

So I follow the road, and finish the boss with 75 healing potion remaining and 24 ammo. And didn't find the glock.

After winning, I did launch again to find the camp fire and finaly found one. There are too small, or not indicated enough if their purpose is to guide the player to the boss. 

And just before the boss there is a huge blocker on the road (a building on it) so without your tips I would never have go through it as building looked as place that we should not go in.


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2. for the step sfx, I mean add some randomness, it look like there is 2 sound of footstep and that's it.

Yeah, i noticed the campfires are not visible with the postprocess applied, i'll set their parameters to lit next time so they can be seen more clearly, for now i made a map that shows important locations in the game, you can check it out in the game's website for now, it'll be added in the game in future updates.
For the footsteps sfx, i noticed the wrong file was used instead of the sound cue that contains more variations. so that's another fix i have to do in the next update.