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(3 edits) (+1)

Probably the best take on the "adventurer guild" management sim that I've seen during this jam. Finding the two traitors is engaging but perfectly manageable, very nice balancing job with your roles. Especially nice touch that they get automatically noted when revealed during an heist.

The visual style complements your writing very well. Everything about this is extremely charming and it's always a joy to hear anything made by MacLeod. 

Hershey, Graham, Ambrosia, you were absolute troopers. Thanks for everything.