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Fade Away's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #191 | 4.120 | 4.120 |
| Gameplay | #488 | 3.200 | 3.200 |
| Audio | #489 | 3.220 | 3.220 |
| Overall | #540 | 3.257 | 3.257 |
| Enjoyment | #577 | 3.260 | 3.260 |
| Innovation | #675 | 3.020 | 3.020 |
| Theme | #1174 | 2.720 | 2.720 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the **“Trust No One”** theme by making trust a constant part of the journey. As you explore this strange world, you’ll encounter guidance, choices, and situations that may not always be what they seem. Sometimes, the safest choice is to question everything.
What code and assets did you not make from scratch during the jam (if any)?
We used some placeholder meshes from **Kenney** that we originally planned to replace with our own, but unfortunately ran out of time. We also used a few pre-made water and hologram shaders from the **Godot Shaders** website.
How many people worked on the game?3
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Comments
The controls felt a bit clunky, but I quite liked how everything moves as you move and the visuals are absolutely beautiful. I would also suggest editing the sound a bit to bring everything to roughly the same level, some sfx were very loud.
Good job, nevertheless!
Thanks a lot! Really glad you liked the visuals and the movement-based mechanics!
And yeah, the controls are definitely something we’ve flagged for improvement. We also agree about the audio balancing — some SFX ended up much louder than others and could use another pass.
We ran out of time for that final layer of polish haha. Thanks for playing and for the feedback!
cool visuals, though i found the controls a bit difficult with everything being at a 45 degree angle. some sounds were repeating or really loud
Thanks for playing! Really glad you liked the visuals!
And yeah, the controls combined with the 45-degree camera angle can definitely be confusing. That’s probably one of the main things we need to improve. We also agree about the audio — some sounds could use more variation and better volume balancing.
Thanks for the feedback!
Super cool game! Amazing visuals! Great job!
Thanks a lot! Really glad you enjoyed the game and liked the visuals! We put a lot of work into the atmosphere and overall look, so it means a lot.
Thanks for playing!
An amazing game for 1 week. Its so polished, clean and fun. Well done!
Thank you so much! Really glad you enjoyed it! We definitely pushed ourselves during that week, especially in the last few days haha.
It means a lot to hear that the game felt polished, clean, and fun. Thanks for playing and for the kind words!
Super polished, the fact that this game was made in a week is absolutely crazy. The vibes and atmosphere are immaculate and it feels close to an actual finished experience. I especially enjoyed the puzzles with the echo.
Thanks a lot! Really glad you enjoyed the game!
And yeah, the controls are definitely something we need to improve. Sorry about the visual glitch when loading a checkpoint too! We ran out of time for that final layer of polish before the deadline haha.
Thanks for playing and for the feedback!
Loved the game! However, the controls were a bit tricky, whenever I loaded from the last checkpoint ther was some sort of visual glitch. But otherwise very enjoyable.
Thanks a lot! Really glad you enjoyed the game!
And yeah, the controls are definitely something we’ve flagged for improvement. Sorry about the visual glitch too — we didn’t have enough time to polish everything as much as we wanted before the deadline haha.
Thanks for playing and for letting us know!
Beautiful, game looks clean, however the controls kept messing with me because of the camera angle my brain confuses which way forward is, either way good game!
Thanks a lot! Really glad you liked the visuals!
And yeah, the movement combined with the camera angle can definitely get a bit confusing. It’s something we’ve flagged for improvement and need to communicate better.
Glad you enjoyed the game anyway! Thanks for playing and for the feedback!
Beautiful Game!
a few issues I came across where:
The controls were messing me up alil in spots, and the sounds needed some variety in pitch or something especially for the dialogue
But Overall a Solid Entry
Thanks a lot! Really glad you enjoyed the game!
And yeah, the controls are definitely something we’ve flagged for improvement. For the dialogue sounds, we actually did use some pitch shifting to add variation, but it seems like it wasn’t enough haha. We’ll probably have to try something else or add more variety there.
We ran out of time for that final layer of polish. Thanks for playing and for the feedback!
This is exactly my type of game! This is such a polished and well-designed experience for a team of 3 in just under a week. It's actually insane. I would love to see this project continue if you guys plan to. This idea has a lot of potential!
Thank you so much! That really means a lot to us! We definitely pushed ourselves during the jam, especially in those last few days haha.
We’d love to keep working on it and explore some of the ideas we didn’t have time to implement. For now, though, we’re taking a little break and recovering from the jam 😅
Really glad you enjoyed the game and see potential in it. Thanks for playing and for the kind words!
Great puzzle game, although there's a bug where you could run to a wall or pillar thingy and got stuck on there. I love the 3D visuals and UI
Thanks a lot! Really glad you enjoyed the puzzles, visuals, and UI!
And sorry about that bug! We didn’t have enough time to polish everything as much as we wanted before the deadline haha.
Glad you enjoyed our game, and thanks for playing!