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Working on a co-op lab experiment game "Vivarium" as a 13yo solo dev! Finally added character animations & netcode sync – need test tube ideas!

A topic by Pogaca_Studios created 7 days ago Views: 109 Replies: 1
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Hey everyone!

I'm 13 years old and making a multiplayer co-op game called Vivarium completely solo in Unity.

I shared a text post earlier asking for feedback, but without visuals, it didn't get much traction. Today is Day 4, and I wanted to share actual gameplay video!

What is the game about? You and your friends play as scientists in a secret lab working for the government. Your mission is to conduct experiments on a massive biological cell using different chemical tubes/syringes. Each tube injected into the cell triggers different reactions, mutations, or hazards!

What I added today (Day 4):

  • Added character models and movement animations.
  • Synced movement & animations across the network for multiplayer co-op.
  • Fixed various lobby and gameplay bugs.

I need your ideas! I want to create a wide variety of test tubes/syringes to inject into the cell. Right now I have:

  • Size modifications (Enlarge / Shrink).
  • Physical mutations (Growing arms, legs, tentacles).
  • Emissive & RGB color shifts.

What strange, funny, or terrifying effects should other test tubes cause when injected into the cell? Would love to hear your ideas!

Hi, is this request still open? I’d be happy to help if you still need someone. Feel free to reply here or message me on Discord for a better discussion. If you have any other requests, I’d be interested as well. kindly message me on discord: Vbarx