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[Devlog][Need Feedback] ZAR Balatrolike with 3D Dice ! NEW UPDATE !

A topic by HappySealGames created 7 days ago Views: 139 Replies: 5
Viewing posts 1 to 5
(3 edits)

ZAR Alpha v0.4.81.10 is Live!

Hello everyone! ZAR Alpha v0.4.81.10 is now available! 🎲

This update includes visual improvements, quality-of-life changes, and bug fixes to make the overall gameplay experience clearer and smoother.

Visual Updates

The Blacksmith has received a visual update.

Previously, we were using a temporary AI-generated illustration for this character. In this version, we replaced it with a new hand-drawn version created by us.

  • Updated The Blacksmith character artwork .Replaced the previous temporary AI-generated art with a new original illustration for character.

  • Added Relic icons relics are updated with their new icons and names.

Quality of Life Improvements

Several systems have been improved to make gameplay easier to read and understand.

  • Augment, Relic, and Skill effect texts now appear with matching icons depending on their source

  • Dice value calculation is now faster
  • Updated the Accept Rolls and Skill Usage buttons for clearer use
  • Revised tutorial explanations
  • Updated the tutorial to better reflect the newer systems
  • Added scene VFX for Active Skill usage and Passive Skill triggers
  • Added a visual VFX for the timeout speed-up effect
    • Note: this effect is currently available only in the Windows build and is not working in the Web build

  • Added theme-fitting cartoon speech balloons during Enemy attacks and Player skill usage

  • Improved the World UI text system so combat effects and score interactions are easier to understand
  • Updated the additional tooltips for Dice and Relics when they have extra effects
    • Previously, these were too small to read comfortably

Bug Fixes

A few issues have also been fixed in this update.

  • Fixed the Web build bug where dice value calculation could start too early
  • Fixed an issue where the Dice Point Doubler could sometimes spawn standing upright

We will continue improving ZAR with more polish, content, and system updates in future versions.

Thank you for playing ZAR and sharing your feedback with us! 🎲



You can Play ZAR Alpha Version Right Now !

(+1)

Hi, is this request still open? I’d be happy to help if you still need someone. Feel free to reply here or message me on Discord for a better discussion. If you have any other requests, I’d be interested as well. kindly message me on discord: Vbarx

Hi, yes we`re still in development and every idea is really important for us. If you play the game we'll be really appreciate to hear your thoughts :D

Absolutely, sounds good! I’d be happy to check out the game and share some honest feedback. I will let you know what I think and if I notice anything that could be improved

Hi everyone, we just update new version for our game ! You can check devlog below. 

ZAR Alpha v0.4.82.7 - Small Balance & Clarity Update

Hello everyone! ZAR Alpha v0.4.82.7 is now available! 🎲

This update mainly focuses on making Relics, Augments, and Character Skills easier to understand, along with several balance and effect changes.

Effect Description Improvements

In previous versions, many Relic, Augment, and Skill descriptions had become difficult to read and understand as more effects were added to the game.

With this update, we started reorganizing these descriptions to make them cleaner, more consistent, and easier to understand at a glance.

There is still a lot more work to do in this area, but this is the first step toward a much clearer and more organized effect system.

Relic & Augment Changes

Several Relics and Augments have also received gameplay changes.

  • Odd & Even, Domino Effect, and Dice Doubler Relics now activate based on a chance instead of triggering every time.
  • Solo Gamer and Duo Gamer Augments now convert all faces of a die to Odd or Even values instead of changing only a single face.
  • Several other Relics and Augments have received smaller effect and balance adjustments.

Balance Adjustments

Relic and Augment rarities, shop costs, and several other balance values have also been revised.

It is still difficult to call the game fully balanced, especially since adding new systems and content can shift the existing balance again.

However, with the current changes, there should no longer be situations where progression becomes unnecessarily difficult or where a run feels impossible to continue because of the overall balance.

We will continue adjusting these values as more systems, Relics, Augments, and other content are added to the game.

Thank you for playing ZAR and sharing your feedback with us! 🎲

(+1)

ZAR NEW UPDATE ! Hello everyone! ZAR Alpha v0.4.83.8 is now available!

This update mainly focuses on readability improvements, balance adjustments, bug fixes, progression changes, and new enemy content.

Improvements

  • Added a new Keyword Highlight System to Relic, Augment, Enemy Skill, and Player Skill descriptions.
  • Important keywords such as Points, Multipliers, positive effects, negative effects, and other mechanics are now displayed with their own colors.
  • This should make longer effect descriptions much easier to read and understand at a glance.
  • Updated several localization texts and effect descriptions.

Balance

  • Adjusted several Relic and Augment values.
  • Improved Broken Mirror, Bull & Bear Market, and Do or Die interactions.
  • These effects could previously override or interfere with each other in certain combinations. They can now work together properly.
  • Reworked how Dice Bases and Rolls are generated.
  • Dice Bases and Rolls are now determined by percentage-based chances instead of being directly guaranteed by the current Act.
  • These chances increase as the player progresses through later Acts.
  • This should create a smoother progression curve and reduce situations where players receive heavily modified dice too early.

Bug Fixes

  • Improved Dice collision handling.
  • Added a collision trigger buffer for effects activated through Dice collisions.
  • Previously, a die with the Sticky Augment could remain in constant contact with another die and repeatedly trigger collision-based Augments without any delay.
  • Fixed issues where Sticky dice could remain incorrectly attached to other dice.
  • Fixed Mystery Event spawning issues affecting Coffee Cups and Mines.
  • These objects could sometimes spawn fewer than intended when there was not enough available space in the arena.

New Content

  • Added a new Basic Enemy.
  • Added 2 new enemy attacks for the new enemy.

Localization

  • Updated several in-game texts.
  • Improved localization consistency across effect descriptions and other UI elements.

Thank you for playing ZAR and sharing your feedback with us! 🎲