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Hi! Thank you so much for your words about our games and storytelling! ๐Ÿ™ 


Regarding your question, I'm sorry, but we made Azienda with the purpose of creating netorare stories, so there's no chance we'll move away from that. We really love the genre and want to keep making netorare games ๐Ÿ™

Well, then there's no point in changing your mind.

I do think it would be a good idea if you give the players an option to avoid netorare one way or another. It's certainly not something you might going with, but I'm certain give players more options and making your actions actually matter would increase the variety to  its ending.