Thank you very much!
We are currently thinking about expanding the game into a full commercial release (probably with a low price) with a lot more variety and features. If it happens and you're still interested despite a potential price tag, I can post an answer to your comment here when it comes out?
We did think about the time limit but decided to make soldiers die over time instead (so you're a bit pressed by time if you decide to care, but that might not be constraining enough for now) and we did think about the writing style difference but didn't get too much time to implement during the jam as we had to rush a bit to write the messages. If you remember anything (though I guess it would be difficult to remember the details), I would be curious to know which message you found suspicious because of its length though, as we did try to keep a consistent writing style for each character and I couldn't really figure out which one you meant by going though all messages (except maybe the ceasfire one which is considerably longer than other messages from said character, but it doesn't result in many ally losses)
I would also be curious to know what kind of events you were thinking about ? We did think about updates about the front line in the form of maps and seeing the result of your actions in subsequent messages, but I don't know if it ressembles what you had in mind and any suggestion is very welcome.