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Thank you very much!

We are currently thinking about expanding the game into a full commercial release (probably with a low price) with a lot more variety and features. If it happens and you're still interested despite a potential price tag, I can post an answer to your comment here when it comes out?

We did think about the time limit but decided to make soldiers die over time instead (so you're a bit pressed by time if you decide to care, but that might not be constraining enough for now) and we did think about the writing style difference but didn't get too much time to implement during the jam as we had to rush a bit to write the messages. If you remember anything (though I guess it would be difficult to remember the details), I would be curious to know which message you found suspicious because of its length though, as we did try to keep a consistent writing style for each character and I couldn't really figure out which one you meant by going though all messages (except maybe the ceasfire one which is considerably longer than other messages from said character, but it doesn't result in many ally losses)

I would also be curious to know what kind of events you were thinking about ? We did think about updates about the front line in the form of maps and seeing the result of your actions in subsequent messages, but I don't know if it ressembles what you had in mind and any suggestion is very welcome.

(+1)

Sure! I'd love to check it out atleast. 

I think the soldier's dying is good but at some point I was so ahead that I took my time. The time factor could be for urgent requests (Oh this is what I meant by mini events as well), like a battle is currently taking place and you are to verify the order to either  face them head on( which I think is already in the game) now if you take too much time with it the troops do not receive that order and that results in automatic loss. 

About the writing thing I might be have confused two people I don't remember exactly, what I remember is it's one of the ones just before the ending and I lost around 700 soldiers.

Lastly about the map. I think it would be an amazing addition. Maybe you can have a version of it to keep track of all the information you receive. Like you get information that you've won some battle you mark that down as correct. Next a letter is received from that location that you also verify to be true. But turns out the battle was lost and the location was not under your control meaning the letter you received from that location is also falsified. Also what I had in mind was you receiving a direct request from the enemy and you can decide to help them or not. Sorry if the suggestions are way out of line from what you had in mind XD I just think it would be cool to see. And good luck in your endeavor!

Not at all !

We thought you could be able to update the map yourself with the informations given if you wanted before receiving the official reports

I do think having a scale factor on the death counts in key points of the conflict could be a great thing to add to emphasize the importance of certain messages

Thank you so much for the detailed feedback and have a very nice day !