A good auto-runner! The fact that the hitboxes are larger than the sprites makes the game quite difficult, but congratulations on finishing and submitting it!
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I like the idea of a simple, straightforward game because, personally, for this type of jam, I prefer games that could realistically run on an actual Nokia 3310 rather than just a 2D game scaled down to 84x48. That said, the execution has a few weak spots you should look into, and hopefully you can address them in your next jam:
First off, the visuals flicker heavily whenever there is movement, most likely due to a downscaling shader applied over textures that aren't scaled by integer multiples, which ends up looking quite jarring. As for the gameplay, the obstacle hitboxes are way too large, and I constantly found myself dying on jumps that visually seemed fine. I’d also suggest adding some visual feedback upon dying to improve clarity.
All that being said, it’s a complete game, and I truly appreciate the effort that goes into delivering a finished project, as that's never easy.
Neat little auto-runner! The graphics are nice between the sky, the ground, and the obstacles you have to avoid. The flickering was a bit distracting, though that might partially be an issue on Unity's end. Not sure how much it fits the Nokia audio capabilities, but the music is really cool too!
As others mentioned, hitboxes should never be larger than the sprites, otherwise it feels unfair to lose. It is even better to make them smaller than the sprites, although that might be a bit difficult for this game jam. The game also does not fit to the frame on the page, so you should try to play a bit with its size in the itch.io project settings.
There is one bug I randomly found: somehow the audio played twice over itself. Unfortunately, I don't know how it happened. It seems there is nothing else bugged in the game.
Gameplay-wise I really liked how when the player loses, the level just immediately starts over again. However, I did not find any way to exit the level. It might look like it doesn't matter, since you have to beat the level to progress, but its niceer to have more control over the game as a player.
Last thing: the sprites have "flickering" pixels when they move. That is of course alright with the game jam rules, but it doesn't look pleasant. I believe that in Unity you can set something like "Fix sprite renderer to the grid" in the settings of a pixel perfect camera, so that could help.
I almost forgot about the music, which I really liked.
Good job on making a functional game. It might have some flaws, but it's nothing that can't be improved.
Nice game, but you need to fix the hitboxes. They are way too big and I was dying for touching the air. I got used a little to the invisible hitboxes and manage to get to level 2, but it was frustrating to jump knowing you are clear to land and die mid air. But the game is cool, it just needs a little more attention to hitboxes and it will be playable in no time
Unfortunately, I never found my cow - I looked many times in level 4


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