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faithoot

7
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A member registered May 01, 2023 · View creator page →

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I wish I had a little bit more luck on my side, very hard game, really fun nonetheless. The best for me is the game feel, the control of the character is really good

Quite interesting interpretation of the theme, I couldnt get the trick of how to win though

Very fun to play, but not always sure of what is on screen.

Incredible concept, I never would have thought of it. I’d love to see it fleshed out further. However, I feel the level design doesn't push the mechanics to their full potential; at times, I found myself clearing a level purely by chance without feeling like I truly earned it, missing that satisfying "AHA!" moment.

Great art, clean and readable visuals, and gameplay that is easy to pick up yet offers enough depth to get you thinking, all while varying from character to character thanks to their unique abilities. Extremely well-rounded; I loved it.

Truly remarkable, easily the most complete entry I’ve played this jam. The visuals are gorgeous, everything on screen is consistently readable, and it features great touches like inverting the palette whenever a HUD element overlaps a sprite. It's a ton of fun and has solid visual storytelling.

My only critique comes down to how it would play on actual hardware: the controls would be very tough to handle on a real Nokia 3310, it seems too fast paced and cinematic for an actual game on said phone, but that may be only me.

I like the idea of a simple, straightforward game because, personally, for this type of jam, I prefer games that could realistically run on an actual Nokia 3310 rather than just a 2D game scaled down to 84x48. That said, the execution has a few weak spots you should look into, and hopefully you can address them in your next jam:

First off, the visuals flicker heavily whenever there is movement, most likely due to a downscaling shader applied over textures that aren't scaled by integer multiples, which ends up looking quite jarring. As for the gameplay, the obstacle hitboxes are way too large, and I constantly found myself dying on jumps that visually seemed fine. I’d also suggest adding some visual feedback upon dying to improve clarity.

All that being said, it’s a complete game, and I truly appreciate the effort that goes into delivering a finished project, as that's never easy.