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Crossed-Signals's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1876 | 1.393 | 2.667 |
| Innovation | #1981 | 1.219 | 2.333 |
| Audio | #2014 | 1.044 | 2.000 |
| Visuals | #2016 | 1.219 | 2.333 |
| Overall | #2085 | 1.132 | 2.167 |
| Enjoyment | #2093 | 1.044 | 2.000 |
| Theme | #2138 | 0.870 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's a roguelike where you navigate a cyberpunk dungeon where NPCs talk to you via your HUD. Some guide you to where enemies are and some will guide you to the exit but you don't know which is which.
What code and assets did you not make from scratch during the jam (if any)?
The 3d models
How many people worked on the game?5
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Comments
Nice idea, the game is a bit buggy as the other commenter said but it has potential
Good game. Can you rate my game
Hey, so the game seems really buggy and I couldn't continue further after running through an enemy 3d model. Also the attack animation keeps going, even if I don't attack. Maybe you guys can fix it and I can rate it!