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thank you so much for the compliments! i never thought that my simple game would've been this liked. i think that when it comes to difficulty you just shouldn't care about pleasing other people, i think that you should pick the difficulty based on what you prefer or what you feel is the most fun. of course i don't mean that because of this you should make an extremly difficult game without any clues on how to go forward, it should still feel possible for the player and satisfying in the end. i know that if you make a difficult game many people will get frustrated and maybe even leave bad reviews or feedback (it happened to my game) but i just wouldn't have had fun making a very easy game since it didn't fit the game's style, because it's supposed to be inspired by rage games.