https://cohzach.itch.io/mental-trap Here is ours if you wanna try it
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The hand-drawn sketch art style, monochromatic aesthetic, and quirky guitar-jump SFX give this entry an incredible amount of charm and personality! The straight-jacket movement system combined with isometric platforming makes mastering the controls feel super rewarding, and recruiting team members like Dumbo adds a great layer of puzzle progression.
A few QoL and onboarding tweaks for future updates:
- Movement Onboarding: Add a quick visual cue or safe starting area so players understand that hop momentum doesn't stop, reducing accidental falls early on.
- Control & Key Bindings: Clarify isometric directional controls or key functions (like `,` and `.`) so players don't have to figure them out through trial-and-error fatalities.
- Character Ability Hints: Include subtle dialogue or environmental indicators showing that Dumbo has unique interactions compared to the General, helping players avoid getting stuck mid-game.
Super unique mechanic, perfect jam length, and fantastic atmosphere! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523