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The dark dungeon atmosphere, paranoid prop mimics (especially the door mimic, skittering runaway arrows, and aggressive barrels!), and incredible 2D art direction make this entry an absolute standout! The shocking moment where an item eats the shopkeeper, the voice acting, and turning ordinary loot into hazards match the jam's theme brilliantly while keeping players on edge.

A few QoL, audio, and generation tweaks for post-jam updates:

- Audio & Immersion: Add player footstep SFX to deepen the creepy dungeon vibe, and punch up attack sounds so enemy encounters hit harder.

- Death Feedback & Controls: Include a clear death screen (e.g., "Killed by Weeping Angel Mimic") so players understand how they died, and speed up or enlarge the initial controls tutorial text so it isn't missed.

- Procedural Generation & Pathing: Tune corridor generation so mimics or corpses don't block narrow hallways and softlock movement.

Top-tier atmosphere, hilarious details, and stellar 2D art! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523

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I will say that we are intending to update the audio and death-feedback (and lots more!) once the review period ends, but for mimic bodies soft-locking movement, just wait 5 seconds and they'll despawn :)

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perfect, I'm going to follow you to be aware of your progress, I would like you to also follow me since as soon as the jam ends I will release an exponential remaster of my game