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Untrusted lights's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #19 | 4.595 | 4.595 |
| Audio | #151 | 3.649 | 3.649 |
| Gameplay | #289 | 3.432 | 3.432 |
| Enjoyment | #349 | 3.486 | 3.486 |
| Overall | #402 | 3.396 | 3.396 |
| Innovation | #558 | 3.135 | 3.135 |
| Theme | #1613 | 2.081 | 2.081 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The lights are not to be trusted or are they ?
What code and assets did you not make from scratch during the jam (if any)?
All code and all assets and the sound track are made from scratch / Sounds are from zapsplat but changed.
How many people worked on the game?2
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Comments
I had a really good time with this. The basic idea is simple, but I haven’t really seen a tower defense do it quite like this before. Shooting your own little creatures out of the cannon feels great, and I only realized afterwards, while reading the other comments, that letting them stick around makes them level up, which adds a really neat bit of risk and reward.
The art is fantastic too. Everything looks really polished, the UI is clear, and the sound fits nicely. I made it to around wave 7 before things got out of hand and one of the enemies made off with my crystal.
The only part that didn’t really land for me was the jam theme. I enjoyed the game a lot, but I never really understood where “Trust No One” came into it.
Definitely one I could see myself playing again. Great job, Bob & Bob!
Because we’re at the end of the rating let me explain. You are told to defend the Crystal and collect the parts. All part corrupt the crystal and becomes black. Then a pop up to not trust the ui and even the title told you not to trust the lights ( the ammo ) . The game flips you play with black and fight the light creatures. So an endless loop between light and dark( this was planned but I the dev made a last minute mistake so no boss respawn no end screen).
Ah, got it. I never reached the corruption/side-switching part, so I completely missed the theme connection. Thanks for explaining!
Great Game, Good art,sounds, and very polished, and the gameplay is really good too!
Thank you 🙏 ! We spent a lot of our week on all those points .
I would have loved to be able to use multiple towers, but it was really fun launching the little blobs (and very never wracking having my crystal stolen)! I loved that the crystal would spawn more creatures even while being stolen which came in cinch a few times!
Thank you for the play !
Yea I liked keep spawning on super fun as well :)
Yes! There are plenty opportunity to increase the power you have. Maybe we'll implement your ideas in a next version! ;-)
great tower defense, the trade-off of keeping a unit for level-up or shooting it is a great risk/reward situation, great game, had fun!
Yea the leveling up the “bullets was a cool find” The Hank you for pointing this out we were a bit proud when we thought of it :) .
The art is amazing! I love tower defense games, maybe I didn't understand how to play but nothing happened after I dragged one light to a tower... Am I missing something? I am using Chrome.
In the night waves will come and then you can drag “ammo” into your he lighted cannon.
Very nice game. Plays and looks great!
I don't understand how it fits with the theme.
The art looks super cute and I love TD games, sadly this one didn't work for me past the first level :( Like no one moves anymore when you skip to the night after the first prep phase.
please try chrome no Firefox .
Nice and solid TD game with geed visuals
Thank you for the feedback and compliments!