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(+1)

Hey I gave the game a play.  I couldn't get passed the locked door after pulling the lever.  I didn't find a key, and couldn't figure out how to use the lock picks.  I like the non-linear level design where you start in the same place but unlock shortcuts.  I've got something similar in my own game.  Everything felt very slow, like the sword swing and block.  Luckily the enemies weren't too hard to handle once you got used to them.  I'd definitely like to see more content, but I didn't want to just play the same part over and over since I couldn't figure out how to progress.  Maybe adding more UI hints about how things should work (it took me a while to figure out how to equip the sword without going into the inventory).  

Thanks for the feedback. Yeah, I’ve noticed that a lot of people get confused about where to go and what to do. I’m currently thinking about how to make it more intuitive. It might be partly because of the mix of elements from different games, and partly because of how they’re implemented.

You get the key after completing Level 1. That’s also when the map becomes available, allowing you to choose another level.