I came across your post about Chromatopsis, and I’m genuinely interested in working on it with you. The platformer/roguelike foundation combined with rhythm-based elements gives the project a lot of room for interesting gameplay systems.
I’m a game developer focused on game design, gameplay mechanics, systems, and development, and I can help take your concepts and prototype further into a structured, playable game. I’d be interested in taking responsibility for the development side while you focus on the art, writing, and creative direction you already have established.
Since you’re aiming for a Steam release, I’d also be interested in treating this as a serious long-term collaboration rather than just a small prototype. I’m open to the RevShare structure and would like to discuss the scope, current prototype, development responsibilities, and what we can realistically build together.
If you’re still looking for someone to take on the development side, send me the prototype and your current design ideas. I’d be happy to go through them and discuss how I can help turn Chromatopsis into a complete game.
you can reach out to me on discord: sammy_xr