Amazing game! Art is gorgeous and the concept fantastic for the theme. Really well done!
Super minor things that would have helped:
1. The characters having their names above their heads or something, as you only learn their names talking to then. I know many are a bit obvious, but it's just a simple thing that would have helped to reduce a bit of the back-and-forth of reviewing information.
2. Most of the dialogue/action is gated by clicking to the next bit of dialogue with the arrow buttons except the interludes... it'd be great if they also paused after each message to allow advancing, as I'd get used to being able to just read at my own pace during interrogation and then suddenly everything's advancing without me doing anything. I know it's a cutscene, but losing that control was just the tiniest bit jarring.
3. Some of the dialogue audio (think it was vampire group) is a lot louder than the rest of the audio.
4. Indicator of which puzzle of total I'm on.
5. At end ability to go back and re-play failed puzzle.
I think there was at least one puzzle where someone said "I didn't do it." and if you verify that one, then that solves the puzzle. That'd be fine for maybe the first puzzle, but defeats the purpose of logical deduction a bit. So, it'd be nice to see a bit more subtlety to the clues.
I did find myself not using the total number of lies as much, I guess if there's characters which can corroborate their stories, then that can help you deduce what the truths are without verifying explicitly and zero in on the lies. I'm trying to think how this could be extended further into a larger game, and I'm not too sure. But as a minigame for a jam like this, it was most excellent and a great play! Thanks!