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(1 edit) (+1)

NOOOOOOOOOOOOOOOOooooooooo… Dropped it here, annoying wedges where the ball gets stuck due to gravity.

Cute, I like it.

-music doesn’t loop

-not having jump is unique but makes for a lot of unfair/annoying jumps, especially near water. that one island stranded pole has a drop down which normally i’d walk off in a platformer, but walking off made me hop into the water.

-shading on the house is weird, you might need to add more topology if you use vertex shading

-getting the ceramic/white ball in the hole did nothing

-I got the ball over the river and into the wrong hole because I didn’t know there was another ball, seemed to do nothing(watermill area)

-the last 10% distance of the ball takes long to settle, consider applying extra damping below a velocity threshold

-coin gain animation should be slower

-nice art direction

and I nearly forgot, you placed coins at the level transition and when I tried to collect them, went to the next level, went back, they were gone. evil..

I appreciate the feedback ty
I meant to remove coins from the boulders I forgot.... it's pretty much impossible to get all the coins before the transition pulls you in
I was torn on autojump but it's not much of a platformer I think I just need to tune it a bit more to be more forgiving on drops

Also forgot to mention I don’t care for the mechanic of golfing over the particles to get coins, doing it so slowly, waiting for it to settle.. yeah, sounds annoying.

and consider interacting with the ball making you aim head on, my default behavior most of the game was look at where I want to aim, interact, and aim left/right of where I want to go. instead you can place the character at a 90 degree offset.