What an incredibly thematic adventure that just oozes Sword & Sorcery. I love the framing as the retelling of an adventure that already happened. The enemy choices are cohesive and allow for a touch of faction play. Using basalt throughout a HEX map is *chef's kiss*. The implied lore tells its own story too. A hex and a dungeon in tight quarters and neither feels like it got short shrift. By Crom, this submission is the work of a sorcerer!
Take a look at the keying for dungeon room 5. I think there's text hiding behind the room description.