the art and juice took a huge step up. great job
the second level felt pretty long. i think it would be better to start with with shorter, easier levels and get progressively harder later on
there are SO MANY SPIKES in the third level. you seem to go for the speed game angle, but having to carefully navigate between so many obstacles kinda forces players to move more slowly to avoid dying in two hits. this was mitigated by sonic since you can't really die so long as you have a coin, but here it felt more frustrating. personally, zooming through levels super fast while shooting enemies felt more fun than having to painstakingly navigate through the spikes hell, which kinda reminded me of old school rayman and not in a good way.
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thanks for playing! i think you are right about the difficulty curve and based on the other comments as well there are probably too many hazards. Im channeling N++ here a little bit where every level has 1000 mines but it probably isnt intuitive how to avoid many of them. Maybe some of these mines should be moved to a 'hard mode' that you can toggle on or something. feedback is much appreciated!