-Handling feels too snappy to my liking when changing directions
-Need to allow backward boost or not boost on back+boost
-Enemies are basic which is fine for this stage of the game but I did not like the shielded ones, they feel cheap. can’t overwhelm their shield and they shield again nearly instantly(so it takes multiple cycles to kill them?)
Don’t know what you want to do with the transform concept but it’s cool.
i was about to complain about the fact that i CAN'T SEE SHIT, but i'm glad you fixed it in the latest build. i liked the feeling of boosting around, but the primary weapon feels kinda wimpy, and for a secondary i would expect a bazooka or some other explosive device. i would just turn the current secondary weapon into the primary and buff enemy health accordingly
Comments
cool game
make a better game next time
boobs too small
dev anxiety +1 from silence
should've used enhex's engine
-Handling feels too snappy to my liking when changing directions
-Need to allow backward boost or not boost on back+boost
-Enemies are basic which is fine for this stage of the game but I did not like the shielded ones, they feel cheap. can’t overwhelm their shield and they shield again nearly instantly(so it takes multiple cycles to kill them?)
Don’t know what you want to do with the transform concept but it’s cool.
i was about to complain about the fact that i CAN'T SEE SHIT, but i'm glad you fixed it in the latest build.

i liked the feeling of boosting around, but the primary weapon feels kinda wimpy, and for a secondary i would expect a bazooka or some other explosive device. i would just turn the current secondary weapon into the primary and buff enemy health accordingly
This looks like the skylight is bugging out. I didn't change the build