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-Handling feels too snappy to my liking when changing directions

-Need to allow backward boost or not boost on back+boost

-Enemies are basic which is fine for this stage of the game but I did not like the shielded ones, they feel cheap. can’t overwhelm their shield and they shield again nearly instantly(so it takes multiple cycles to kill them?)

Don’t know what you want to do with the transform concept but it’s cool.