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Played until I got filtered on the second floor. I really like the art although I feel like adding just a few select spots of color would work really well instead of it just being gray and can be used to make certain thing stand out (I'm not counting damage numbers)

There's also a lot to take in on a first play, I wouldn't have minded a bit more of a slow introduction to all the mechanics. Not in the form of a cute anime girl yapping at me but an actual playable tutorial (the cute anime girl can yap at me while I play the tutorial)

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I guess the pop up tutorials weren't adequate? Gotcha

Thank you for playing!

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The popups were largely fine (although people tend to not read) but the game just throws a lot at you at once. Some things that I feel  were missing is a little bit on how MP works (can I use it per fight, does it recover, when does it recover) and some information regarding how much damage an attack deals. And also something regarding the status effects e.g. Shield Bash: "Gain 3 Momentum and applies Fragile" ok what is Momentum? At least fragile I can check but also only after I've successfully hit the enemy with it.

And there is immideatly a lot of that because 3 party members with 3 abilities each. That's why I meant maybe a slow start with 1 party member, a tutorial area with a single fight and the raconteur going over it while playing + some more information on the abilities. The "how to win fights" section would be great to have as part of the tutorial imo.

Yeah, I agree with everything you've said. Thanks!