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(+1)

Hi,

Some small feedback:

I think I completed it in around 282 days.

A few small issues:

  • The far-right side of the screen seems inactive.
  • When a building window is open, it requires clicking “Close” to dismiss it. It might feel smoother if clicking on an empty area closed it too.

Gameplay:

  • Like others, I was limited by food. Because upgrade costs increase, I ended up building new houses instead of upgrading existing ones.

Quality of life:

  • I like the graphics, but the buildings look quite similar. It is hard to tell which buildings have been upgraded and which have not.
  • There is a bit of micromanagement with collectors and soldiers. Maybe “+” and “–” buttons could avoid having to open each cell window for every action, although I understand that could conflict with the rest of the HUD.

Fun / difficulty:

  • Personally, I prefer games that put more pressure on the player, but that is just a matter of taste.
  • I found the second half of my playthrough less fun than the first, especially after I got the workshop.

Good job with Godot, and good luck!