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Something about it feels very rough and unsatisfying. For starters there's no jump buffer or coyote time, which makes the movement instantly feel meh. Some enemies (the flower) and some projectiles (the bee/wasp laser) blend into the background way too much. The first area would probably be better if it's half as long so I get to see the top-down part earlier, also I don't particularly get metroidvania feels from it since there's largely horizontal movement. And I'm not sure if instant-death pits are a good idea in a metroidvania?