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(2 edits) (+1)
  • Youtube Link  / Twitch Link
  • Graphics : Fine , Asset Pack(s). (There's some clipping for some however, e.g. the fire animation has one frame that has hard cutoff borders.)
  • GUI : Kinda fine, kinda not, tooltips to explain certain stats and how they interact within the game would be nice. There's also some hover and sizing issues.
  • Performance : Flawless
  • Music / Sfx : 
    • Music : Fine , but might need to be balanced a bit
    • SFX : FIne
  • Gameplay : HOMM Roguelike with some different mechanics.
  • Misc Issues : 
    • Not being able to R-click / Undo the selection when you have a choice with shared initiative values is rather annoying.
    • It's very easy to accidentally move a unit with melee attacks when you might not want to do so and just have it attack the thing it's already next to.
  • Notes : 
    • Certain units having special abilities like the Archer being able to make barricades is very nice and would to see more of that.
      • However certain units that have more situational or conditional abilities (overwatch?) it's a bit unclear if they're working, active, or where they might be affecting things. (E.G. Baron buffing nearby units, how do we know if it's working and with what?)
    • A lot of the relics feel really rather lackluster and some rather unclear on their use.
    • Leadership feels like it might not increase enough to keep up with money.
  • Final Thoughts : Overall I do think this game has been improved compared to last year and I like it but definitely could do with a few more improvements.

Thanks a lot for the feedback!