- Youtube Link / Twitch Link
- Graphics : Fine , Asset Pack(s). (There's some clipping for some however, e.g. the fire animation has one frame that has hard cutoff borders.)
- GUI : Kinda fine, kinda not, tooltips to explain certain stats and how they interact within the game would be nice. There's also some hover and sizing issues.
- Performance : Flawless
- Music / Sfx :
- Music : Fine , but might need to be balanced a bit
- SFX : FIne
- Gameplay : HOMM Roguelike with some different mechanics.
- Misc Issues :
- Not being able to R-click / Undo the selection when you have a choice with shared initiative values is rather annoying.
- It's very easy to accidentally move a unit with melee attacks when you might not want to do so and just have it attack the thing it's already next to.
- Notes :
- Certain units having special abilities like the Archer being able to make barricades is very nice and would to see more of that.
- However certain units that have more situational or conditional abilities (overwatch?) it's a bit unclear if they're working, active, or where they might be affecting things. (E.G. Baron buffing nearby units, how do we know if it's working and with what?)
- A lot of the relics feel really rather lackluster and some rather unclear on their use.
- Leadership feels like it might not increase enough to keep up with money.
- Certain units having special abilities like the Archer being able to make barricades is very nice and would to see more of that.
- Final Thoughts : Overall I do think this game has been improved compared to last year and I like it but definitely could do with a few more improvements.