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Hm... I guess I should read the tutorial before trying to beat the end boss...

Really fun game. It would be nice if you could read the tutorial again after you've played the first stage. It really messed me up.

It would be nice if you guys could communicate to the player better when they could use their shield or their bottle. I understand that you only have three bottles, but there's also some cooldown they're under that is currently invisible. Something simple like a slight color change or a sound of denial when pressed during cooldown, letting the player know you heard them, but simply refuse to listen

I think the movesets of the characters were fun and diverse, though during my first run, the one where I didn't know the block button, I found some of the hitboxes to be a bit unfair.

Red riding hood was slippery and had a very floaty jump, which doesn't feel that great, but all the other moves benefitted a lot from that decision. The hunter's kick move for instance, and the grandma's roll move would have been easily dodgable.

With the directional inputs it would have been really nic if you had full controller support. I mean, you just have to assign the right button to block, and the top button to throw bottle, and you would've been done. On keyboard I found directional inputs to not be worth the trouble. It would also have been nice if you had assigned the moves to z, x, c and space or something similar for arrow controls, which is usually my go to for these kinds of games. I don't know how many of you could edit the game at once, but I think assigning one person to accessibility, as a subrole of course, wouldn't have gone unnoticed.

Working with 20 people makes sense considering the slight explosion of different styles here and there. Unavoidable for such a short jam and I think it works relatively okay. Well done coordinating 20 people and still having a finished product by the end. I bet Kevin Tian must have been very busy coloring the hunter as well as designing entirely new colors. Don't worry mate, the colors look great.

The backgrounds looked like they come straight from a fairytale bundle, very cool. Makes me wonder how the game would have looked if the characters were a bit more similar in style. 

The animation was whacky and fun

The difficulty curve was alright. Grandma was definetely harder. The lady wolf could be beaten just by standing next to them and mashing attack, which is a bummer but also really hard to solve sadly, making it harder would also make weaving in and out harder.

I dare not make a tierlist of which of the enemies I thought were most fun, as they're all really good and work well together. The first one kinda idle and easy to get you started, the second one having an abusable weakness, and the third just hard on all fronts, they worked well together, like I said.

That's it, good job, it was so fun that I played throught it two extra times. Sorry for writing too long of a comment.