Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The last level is a big difficulty jump from the previous one. But being able to pause the game made it infinitely easier, and I think it kind of invalidates the point of having a timer too.

Good feedback, thanks for checking it out! We decided having a pause button was the right call for accessibility, but in a full game would probably make it an option to turn on, rather than the default.