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(1 edit) (+1)

Epic epic game.

The way you managed to make it not annoying to die with: quick restarts and celebratory metal music carries the game.

The remaining bloodstains are a genius way to convey what happened in this quick paced unfair world

I've got a pretty alright time, but I refuse turning off my auto clicking macro at the boss fight (I'm sorry I'm weak like that), so I won't submit

Now some individual points in the game in order of appearance (I mostly wrote them during the first playthrough):

  1. The sign explaining the jump button should probably take less time when the player successfully performed a jump once, it's the only moment with waiting on death in the game, and it's right at the start.
  2. The second spike that moves sideways in the one level should probably have been visible in advance. I know it was probably a concious decision like this, but it's genuinely easy to forget anyway.
  3. Mate the upside down sign is hilarious
  4. The only moment in the game where I feel the game is needlessly hard is the precision falling section on the way back on the right most screen, I hope that's a precise enough description.
  5. Gotta say, felt kinda sheepish getting hit by the rightward moving spike on the way back. Great placement

Thanks for this experience, have an emoji: 🐩

(+1)

Thank you so much for the detailed feedbacks! Take this delicious 🍎