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Combining a procedural manor generator with a Clue-style murder mystery deduction loop is brilliant! The cozy pixel art, manor generation animations, and procedural quirkiness (like guests wearing opposite-gender shoes or leaving canes everywhere) give this entry infinite replay value and incredible post-jam potential.

A few testimony logic, UI, and audio tweaks for your extended post-jam version:

- Testimony Detail & Parsing: Differentiate corridor names (e.g., "North Hallway" vs. "a corridor") so movement paths don't read as repetitive, and split testimonies into interactive dialogue choices to make interrogations feel less vague.

- Item & Vocabulary Sync: Fix minor item naming inconsistencies (like lighter vs. cigarette) so clue parsing stays completely clear for players tracking physical evidence.

- WebGL Audio Buffer: Address GameMaker's web audio cracking/buffering on slower browsers by optimizing SFX sample rates or pre-loading audio assets during generation.

Top-tier concept, charming art, and amazing execution for a solo dev! If you get a free minute, I'd really appreciate your thoughts and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523

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